Connecting Worlds

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  • We are busy building Myrl, a social gateway for virtual worlds. Here your avatar can connect to multiple online worlds and to the web. Myrl is all about collaboration and user controlled information: share, shape, show, vote and rank what's important to you. Join in to build the first collaborative social picture of life in the virtual worlds.
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  • November 2007

    November 30, 2007

    Myrl spotted on O’REILLY’s GMT blog ;-)

    2 Comments Share it

    http://www.oreillygmt.co.uk/2007/11/social-media–1.html

    Posted in Myrl by francesco

    November 22, 2007

    Myrl featured in Virtual Worlds BusinessCast

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    The super-secret beta is coming to an end and we are about to enter the private beta, so get ready to receive the invitation you were waiting for! In the meanwhile we had a nice conversation with Mike O’Hara from Virtual Worlds BusinessCast about Myrl, online social networking and virtual worlds, 2D vs 3D interfaces, […]

    Posted in interoperability, social networking, Myrl by francesco

    November 20, 2007

    London Virtual Worlds November Meetup (the 29th)

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    awusmall.jpg

    Hi all
    we are very sorry for the late notice, but we have to postpone the meetup to the 29th of Nov.. But we have good news:
    1. we will be at a new venue. Just 100 meters from T-Bar is the snuggly ‘Juno Shoreditch’ where we will have a separate room, projector, can play our own […]

    Posted in party, networking, Myrl, Meet up by francesco

    November 18, 2007

    Myrl featured on SLNN: “New platform attempts to connect virtual worlds with the real world”

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    We met Mr Dizzy Banjo at the Virtual Worlds Forum and we had a chat about Myrl and what exactly we are about to release… Read more at SLNN

    Posted in worldshopping, social networking, Myrl by francesco

    November 7, 2007

    Third party development in MMORPGs: a look at EVE-online

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    While developing Myrl, we constantly look at how MMOGs’ users develop their own tools and services to enhance and re-negotiate the way virtual worlds are experienced. We are curios about the motivations pushing them in initiating ambitious software projects. What keeps them for whole nights busy in reverse engineering closed source game clients and undocumented network protocols[…]

    Posted in Eve-online, interoperability, Featured by andrea


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