After more than one month in beta testing we have received an amazing feedback, I’d say a mix of glorious pleasures and some pains… Here we’ll be focusing on pains, to turn them into pleasures as quick as possible
What most of us have been noticing since the very first sign up, is that […]
The Future of Religions/Religions of the Future is a two-day conference (June 4-5) examining how two of the 21st Century’s driving forces, religion and technology, will continue to re-shape each other and, in the process, re-cast our understanding of “humanity” in the Third Millennium. Centered on, but not limited to, virtual worlds and social networking […]
Online virtual worlds,electronic environments where people can work and interact in a somewhat realisticmanner, have great potential as sites for research in the social, behavioral,and economic sciences, as well as in human-centered computer science. Thisarticle uses Second Life and World of Warcraft as two very differentexamples of current virtual worlds that foreshadow future developments,introducing a number of research methodologies […]
May 9-11, 2008World of Warcraft
http://mysite.verizon.net/wsbainbridge/convergence.htm
http://convergentsystems.pbwiki.com/
This is a formal invitation to participate in a scientific conference held inside World of Warcraft, May 9-11, 2008, devoted to research on WoW and on virtual worlds in general.
There will be three academic sessions:
1. Research in World of Warcraft. 2. Relationships between WoW and the “Real World.” 3. The Future of […]
Interesting stuff from VastPark again ;-)”Sudden crowds are part of the Internet: a blog post gets popular, and people flood in, sometimes straining servers to the breaking point. Online virtual worlds are subject to the same phenomenon, and unlike with a blog site, visitors to virtual worlds can’t be spread across different servers arbitrarily, to […]
Virtual Worlds Management released a new report today on Youth Worlds: Based on a comprehensive research available through Virtual Worlds News, we’ve found that there are now over 100 virtual worlds operating or in development with a focus on the youth market (18-and-under). It’s worth noting that, at the younger level, the lines between virtual […]
Via Vint Falken on Myrl:
“Rezzable Productions and the Not Possible IRL group have joined forces to hold a large-scale two month extravaganza loosely themed around “The Garden of NPIRL Delights.”
This isn’t just about building. It’s about giving content creators free reign to further discover their creative might flex! and the opportunity to shape our […]
I wasn’t there as I was following the concurrent panel about opencource virtual worlds, but luckily enough there’s a good summary of what has been said on Virtual Worlds News… “It’s certainly not an edgy prediction to say that the lines between social networks, virtual worlds, and games are blurring, but these are the people […]

Hello avatars, we’re happy to announce that we officially started developing the Opensim profiler and the first tests are positive. Very soon, Openlife avatars will join us on Myrl!! more news soon as we go ahead with the development, stay tuned…
